ItemInput
The ItemInput
class represents an input item in a menu. It allows the user to enter a value and provides a callback function to handle the submitted value.
Constructors
ItemInput(const char* text, char* value, fptrStr callback)
Constructs a new ItemInput
object with an initial value.
text
: The text to display for the item.value
: A pointer to the initial value for the input.callback
: A reference to the callback function to be invoked when the input is submitted.
Example usage:
ItemInput(const char* text, fptrStr callback)
Constructs a new ItemInput
object with no initial value.
text
: The text to display for the item.callback
: A reference to the callback function to be invoked when the input is submitted.
Example usage:
In this case, the initial value for the input will be an empty string (""
).
Additional Information
The ItemInput
class inherits from the MenuItem
class and provides functionality specific to input items in a menu. It allows users to enter values and provides a callback function to handle the submitted values.
Please note that when using the ItemInput
class, you need to manage the memory of the value
buffer appropriately to prevent memory leaks or access violations.
ITEM_INPUT
macro
ITEM_INPUT
macroCreates a new ItemInput
object using the provided arguments and returns a pointer to it.
Usage
The ITEM_INPUT
macro can be used to conveniently create instances of the ItemInput
class without explicitly calling the constructor. It simplifies the process of creating input items by providing a compact syntax.
Arguments
The ITEM_INPUT
macro takes the following arguments:
...
: Variable number of arguments that are passed to theItemInput
constructor. These arguments should match the parameters of theItemInput
constructor in the correct order.
By using the ITEM_INPUT
macro, you can create instances of the ItemInput
class as follows:
In this example, "Input Item"
is the text to display for the input item, value
is a pointer to the initial value for the input, and callback
is a reference to the callback function to be invoked when the input is submitted.
Alternatively, if you don't need an initial value, you can create an ItemInput
object as follows:
In this case, the initial value will be an empty string (""
).
Please note that the ITEM_INPUT
macro expands to a dynamically allocated ItemInput
object, so you need to manage memory accordingly to prevent memory leaks.
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