Input item
The input item is a menu item that allows the user to input a string value. The input item can be used to collect user input and store it in a variable.
The input item has the following properties:
label: The label that is displayed on the screen.
default: The default value that is displayed in the input field.
callback: A callback function that is called when the input is submitted.
The input item can be created using the following syntax:
You can create an input item by specifying the label and the default value:
ITEM_INPUT("Name", [](char* value) {
// Callback function to handle input submission
// value is the string value entered by the user
// Do something with the input value
})
When the Name
menu item is selected, an input field will be displayed on the screen, allowing the user to enter a string value.
You can create multiple input items in the same menu screen, each with its own label and default value.
This item can be further extended by creating a new class which inherits from ItemInput
, for example you might need to:
Validate the input value before accepting it.
Limit the input length.
Display a message when the input is submitted.
etc.
class CustomInput : public ItemInput {
public:
CustomInput(const char* label, const char* default_value, fptrStr callback)
: ItemInput(label, default_value, callback) {}
void on_submit(const char* value) override {
// Custom logic to handle input submission
// value is the string value entered by the user
// Do something with the input value
}
};
For more information about the input item, check the API reference
.