ButtonWithRotaryAdapter

 1// Disable double press detection
 2#define DOUBLE_PRESS_THRESHOLD 0
 3
 4#include <Button.h>
 5#include <ItemInputCharset.h>
 6#include <ItemList.h>
 7#include <ItemToggle.h>
 8#include <LcdMenu.h>
 9#include <MenuScreen.h>
10#include <SimpleRotary.h>
11#include <display/LiquidCrystal_I2CAdapter.h>
12#include <input/ButtonAdapter.h>
13#include <input/SimpleRotaryAdapter.h>
14#include <renderer/CharacterDisplayRenderer.h>
15
16#define LCD_ROWS 2
17#define LCD_COLS 16
18
19// Declare the callbacks
20void toggleBacklight(bool isOn);
21void inputCallback(char* value);
22
23std::vector<const char*> colors = {"Red", "Green", "Blue", "Orange", "Aqua", "Yellow", "Purple", "Pink"};
24
25// clang-format off
26MENU_SCREEN(mainScreen, mainItems,
27    ITEM_INPUT_CHARSET("User", (const char*)"ABCDEFGHIJKLMNOPQRSTUVWXYZ", inputCallback),
28    ITEM_LIST("Color", colors, [](const uint8_t color) { Serial.println(colors[color]); }),
29    ITEM_TOGGLE("Backlight", toggleBacklight),
30    ITEM_BASIC("Placeholder 1"),
31    ITEM_BASIC("Placeholder 2"));
32// clang-format on
33
34LiquidCrystal_I2C lcd(0x27, LCD_COLS, LCD_ROWS);
35LiquidCrystal_I2CAdapter lcdAdapter(&lcd);
36CharacterDisplayRenderer renderer(&lcdAdapter, LCD_COLS, LCD_ROWS);
37LcdMenu menu(renderer);
38SimpleRotary encoder(2, 3, 4);
39SimpleRotaryAdapter rotaryInput(&menu, &encoder);  // Rotary input adapter
40Button backspaceBtn(11);
41ButtonAdapter backspaceBtnA(&menu, &backspaceBtn, BACKSPACE);  // Push button for backspace
42
43void setup() {
44    backspaceBtn.begin();
45    renderer.begin();
46    Serial.begin(9600);
47    menu.setScreen(mainScreen);
48}
49
50void loop() {
51    rotaryInput.observe();
52    backspaceBtnA.observe();
53}
54
55// Define the callbacks
56void toggleBacklight(bool isOn) {
57    lcdAdapter.setBacklight(isOn);
58}
59
60void inputCallback(char* value) {
61    Serial.println(value);
62}