Item Bool
The ItemBool
class is a wrapper around the ItemWidget
class that simplifies the creation of menu items with a single WidgetBool
. It reduces boilerplate code when you want to create an item with only one widget, making your code cleaner and easier to maintain.
This widget is particularly useful when you need to toggle a boolean value, such as enabling/disabling a feature or switching between two states.
Usage
The ItemBool
class allows you to create a menu item that toggles a boolean value. It provides two main functions:
`ITEM_BOOL`: Creates an item that toggles a boolean value.
`ITEM_BOOL_REF`: Creates an item that toggles a boolean value, using a reference to track the current value.
Both functions are wrappers around the ItemWidget
class with a WidgetBool
as the widget.
Example: Simple Toggle
MENU_SCREEN(mainScreen, mainItems,
ITEM_BOOL("Backlight", false, "On", "Off", [](const bool value) {
Serial.println(value ? "Backlight On" : "Backlight Off");
})
);
In this example, the ItemBool
allows the user to toggle the backlight on or off. The selected state is printed to the serial monitor.
Example: Toggle with Reference
bool backlight = false;
MENU_SCREEN(mainScreen, mainItems,
ITEM_BOOL_REF("Backlight", backlight, "On", "Off", [](const Ref<bool> value) {
Serial.println(value.value ? "Backlight On" : "Backlight Off");
})
);
In this example, the ItemBool
uses a reference to track the current state of the backlight. This is useful when the state needs to be updated externally.
Scenarios
The ItemBool
is ideal for scenarios where you need to:
Toggle a boolean value (e.g., enable/disable a feature).
Reduce boilerplate code when creating items with a single
WidgetBool
.Dynamically update the state using a reference.
Best Practices
When using ItemBool
, consider the following best practices:
Use meaningful labels for the toggle states (e.g., “On” and “Off”) to improve user experience.
When using
ITEM_BOOL_REF
, be aware that external changes to the referenced value will be reflected in the menu display.
For more details, refer to the WidgetBool documentation.