DynamicMenu
1#include <ItemCommand.h>
2#include <ItemSubMenu.h>
3#include <LcdMenu.h>
4#include <MenuScreen.h>
5#include <display/LiquidCrystal_I2CAdapter.h>
6#include <input/KeyboardAdapter.h>
7#include <renderer/CharacterDisplayRenderer.h>
8
9#define LCD_ROWS 2
10#define LCD_COLS 16
11
12// Declare the main menu and sub-menu
13extern MenuScreen* settingsScreen;
14
15LiquidCrystal_I2C lcd(0x27, LCD_COLS, LCD_ROWS);
16LiquidCrystal_I2CAdapter lcdAdapter(&lcd);
17CharacterDisplayRenderer renderer(&lcdAdapter, LCD_COLS, LCD_ROWS);
18LcdMenu menu(renderer);
19KeyboardAdapter keyboard(&menu, &Serial);
20
21// clang-format off
22MENU_SCREEN(mainScreen, mainItems,
23 ITEM_BASIC("Placeholder 1"),
24 ITEM_SUBMENU("Dynamic >", settingsScreen),
25 ITEM_BASIC("Placeholder 2"),
26 ITEM_BASIC("Placeholder 3"));
27
28MENU_SCREEN(settingsScreen, settingsItems,
29 ITEM_COMMAND("Add network", []() {
30 // Dynamically add items to the screen
31 settingsScreen->addItem(ITEM_BASIC("Network Added"));
32 menu.refresh();
33 }),
34 ITEM_COMMAND("Add between", []() {
35 // Dynamically add items to the screen at a specific position
36 settingsScreen->addItemAt(1, ITEM_BASIC("Network Between"));
37 menu.refresh();
38 }),
39 ITEM_COMMAND("Remove last", []() {
40 // Dynamically remove the last item from the screen
41 settingsScreen->removeLastItem();
42 menu.refresh();
43 }),
44 ITEM_COMMAND("Remove between", []() {
45 // Dynamically remove an item from the screen at a specific position
46 settingsScreen->removeItemAt(1);
47 menu.refresh();
48 }));
49// clang-format on
50
51void setup() {
52 Serial.begin(9600);
53 renderer.begin();
54 menu.setScreen(mainScreen);
55}
56
57void loop() {
58 keyboard.observe();
59}