1#include <Button.h>
2#include <ItemList.h>
3#include <ItemToggle.h>
4#include <LcdMenu.h>
5#include <MenuScreen.h>
6#include <display/LiquidCrystal_I2CAdapter.h>
7#include <input/ButtonAdapter.h>
8#include <input/JoystickAdapter.h>
9#include <renderer/CharacterDisplayRenderer.h>
10
11#define LCD_ROWS 2
12#define LCD_COLS 16
13
14// Sample menu
15std::vector<const char*> colors = {"Red", "Green", "Blue", "Orange"};
16
17// clang-format off
18MENU_SCREEN(mainScreen, mainItems,
19 ITEM_LIST("Color", colors, [](const uint8_t color) { Serial.println(colors[color]); }),
20 ITEM_TOGGLE("Light", [](bool on){ Serial.println(on); }));
21// clang-format on
22
23LiquidCrystal_I2C lcd(0x27, LCD_COLS, LCD_ROWS);
24CharacterDisplayRenderer renderer(new LiquidCrystal_I2CAdapter(&lcd), LCD_COLS, LCD_ROWS);
25LcdMenu menu(renderer);
26
27// joystick pins: A0 horizontal, A1 vertical
28// horizontal movement is mapped to BACK/RIGHT by default
29JoystickAdapter joystick(&menu, A0, A1);
30Button joyButton(2);
31ButtonAdapter joyButtonA(&menu, &joyButton, ENTER);
32
33void setup() {
34 Serial.begin(9600);
35 renderer.begin();
36 joyButton.begin();
37 menu.setScreen(mainScreen);
38}
39
40void loop() {
41 joystick.observe();
42 joyButtonA.observe();
43}